Tomb Raider is an excessively well known franchise possessing a total of 11 games, 2 movies, 3 novels, a series of comic books, a 10-Episode Animated series, and an amusement park ride (formally four). While more recent entries in the game series and overall franchise have been met with mixed critical reception, the first two games in the series are best remembered for pioneering the Action-Adventure genre. I, like many people, know of the series more through its pop-culture prevalence over active participation in the franchise.
Now, that’s not to say that I haven’t played any Tomb Raider games. In addition to a handful of demos, I vaguely remember playing one of the original Core Design-developed titles and one of the lesser Crystal Dynamics-developed games. The fact that the Crystal Dynamics demo and game that I played had rather unfriendly controls and were overall mediocre is rather disappointing. I personally love the Action-Adventure genre and would probably rate it as my favorite overall, and I find the ideas of both the games’ Indiana Jones-esque setting and strong female protagonist very appealing.
Due to this I was quite interested, despite some of Crystal Dynamics’ previous work, in their upcoming re-imagining of the Tomb Raider series. All the way up to the March 5th, 2013 release date I followed information on the games’ development and even got to try a demo of the game at New York Comic Con 2012. Having been impressed with the demo and the apparent amount of work that the Crystal Dynamics’ development team was putting into the game, I acquired it upon release.
»Read More