StreetPass

streetpassmiiplaza StreetPass is one of the biggest features of the 3DS, although, not the most heavily advertised (That goes to the actual 3D feature, unsurprisingly). It is the successor to Tag Mode and, honestly, does a much better job of what Tag Mode’s purpose was. The issue with Tag Mode is the fact that it could only trigger if you had that mode up in the specific game which caused finding people to be much more of a shot in the dark due to the fact that even if the person was playing that game if they didn’t specifically have Tag Mode on, it wouldn’t matter.

StreetPass manages to fix most of those issues along with making things a bit more fun/personal as well. However, most people still do not understand what StreetPass is, how it works, or even how to set it up. And as my personal favorite feature about the 3DS, I have quite a lot to say about it.

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Tomb Raider (2013) Review

tombraiderboxartTomb Raider is an excessively well known franchise possessing a total of 11 games, 2 movies, 3 novels, a series of comic books, a 10-Episode Animated series, and an amusement park ride (formally four). While more recent entries in the game series and overall franchise have been met with mixed critical reception, the first two games in the series are best remembered for pioneering the Action-Adventure genre. I, like many people, know of the series more through its pop-culture prevalence over active participation in the franchise.

Now, that’s not to say that I haven’t played any Tomb Raider games. In addition to a handful of demos, I vaguely remember playing one of the original Core Design-developed titles and one of the lesser Crystal Dynamics-developed games. The fact that the Crystal Dynamics demo and game that I played had rather unfriendly controls and were overall mediocre is rather disappointing. I personally love the Action-Adventure genre and would probably rate it as my favorite overall, and I find the ideas of both the games’ Indiana Jones-esque setting and strong female protagonist very appealing.

Due to this I was quite interested, despite some of Crystal Dynamics’ previous work, in their upcoming re-imagining of the Tomb Raider series. All the way up to the March 5th, 2013 release date I followed information on the games’ development and even got to try a demo of the game at New York Comic Con 2012. Having been impressed with the demo and the apparent amount of work that the Crystal Dynamics’ development team was putting into the game, I acquired it upon release.
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The Anticipation of Animal Crossing: New Leaf

animalcrossingnewleaf_logo Animal Crossing: New Leaf is the upcoming title for the 3DS. Called Animal Crossing: Jump Out in Japan (Well, technically called “Tobidasi Dōbutsu no Mori” which means Animal Forest: Jump Out), the game released there on November 8th and will be out in South Korea on February 7th. When is it coming out in the US and Europe, you ask? Well, on February 14th, it was finally revealed to be June 9th for the US and June 14th for Europe. For those in Australia, it was later announced it will be released there on June 15th.
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PS4 Unveiling

On January 31st, 2013, Sony teased that a major announcement would be revealed on February 20th, 2013 with the tagline “See the Future”. The majority of the net immediately jumped on the idea that this would be the first look at Sony’s Next Generation Console. This was followed by an explosion of rumors regarding features of the upcoming console. Everything from a touchpad controller to an interactive full-wall projection screen were claimed by “anonymous sources”. Now, confirming initial suspicions, Sony has held a Press Conference in New York City unveiling the PS4 to the world.

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Harvest Moon: A New Beginning Review

AnewbeginningusaboxartHarvest Moon: A New Beginning is the first Harvest Moon game made for the 3DS. While Tale of Two Towns was on the 3DS as well, that was a port rather than being made for it. Like most Harvest Moon games, the general idea of it is to make your farm into something awesome while also falling in love and having a family. The gimmick this time around is you’re also rebuilding the town…literally.

When you first start the game, you will only have 4 buildings in the village area. The Animal Dealer (who is out of town), the General Store (where you’ll be buying most things you need for everyday farming), an empty house, and Dunhill’s house. Dunhill is essentially the mayor of the game and will give you 90% of the tutorials you will be going through. In fact, about the first 25-27 days is nothing but learning the ropes.

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E3 2012 – 3rd Parties

For the second part of my E3 coverage, I’ll be going over the third parties. It seems that this year they stole the show, though whether that is a credit to them or a failing on the part of The Big Three, it’s hard to say. I will at least give credit to EA and Ubisoft for significantly stepping up their game from the last two years.
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E3 2012 – The Big Three

Well, E3 2012 has come and gone. Overall, it seems to have fallen short of last year’s show, not meeting the expectations that the beginning of a transition to a new generation of consoles generally brings. Though there were certainly some high points as well as some perplexedly odd and perhaps humorous moments. To start of my review/coverage of E3, I’ll begin with, unsurprisingly, the “Big 3”.
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Pre E3 Most Wanted Info List

So with E3 2012 starting up very soon, I figured I’d jump on the bandwagon and write up a list of what I’d like to see. Not really predictions, though it will be interesting to see what does and does not match up. Just a list of a few things I’d really like to see. Obviously this isn’t everything. Rumors abound of new console reveals, and the ever maddening possibilities fans dream up. This is simply a short list. My short list, of seven announcements, reveals, and the like, that I want to see. Enjoy.

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Soulcaliber V Review

I have never been a big fan of Fighting Games. I’ve always placed the genre below Action Adventure, RPG, and FPS games in my own preferences. That said, I have always been exposed to them. Growing up, my brother was a pretty big fighting game fan. I can vividly remember growing up with Street Fighter, Tekken, and Virtua Fighter alongside Zelda, Sonic, and Mega Man. And I do enjoy some of those fighting games, though I’m certainly not the best at them.

Soulcaliber is definitely a series that has earned a place as one of my favorite fighting game series. While I’ve never had the chance to play the first game in the series, Soul Edge (AKA Soul Blade), my interest was almost instantly grabbed by the first Soulcaliber game for the Dreamcast. A fighting game which gave it’s characters weapons. This was what really caught my attention- a fighting game where every character didn’t simply punch and kick their way to victory. In addition to the new variety in fighting style, Soulcaliber also introduced (I believe) the 8-way run 3D environment.

It was those games which paved the way for a successful and generally very well-recieved series. So how does this, the Fith-numbered (eighth overall), game of that series hold up?

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Marvel’s The Avengers (Theatrical Review)

theavengersAmazing. Really, I’m not sure all the words I will be typing here are necessary. I don’t know that any more needs to be said beyond that this movie is amazing. Haven’t seen it? Go see it. Have seen it? Might want to see it again. Of course, I’m getting a bit ahead of myself. I will say that this movie has set a very high bar for the following summer action movies– especially the upcoming comic book movies– to follow. “The Avengers [Assemble]” also manages to do some justice for a character that desperately needed it. Unfortunately it would be rather difficult to get into a meaty review without hitting on at least some mild, if not major spoilers. So once more, here’s the spoiler-free version:

This movie is amazing. Go see it.

FULL REVIEW (WARNING: SPOILERS BELOW)

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